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Size 1494MB
Health
Category Audio
Seeders 2
Date Added 2008/05/22 by guest
Leechers 1
This torrent has been verified by the community (23)
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133 files in torrent:
01. A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf [4MB]
02. Addison Wesley/Micro JAVA Game Development.pdf [7MB]
03. Addison Wesley/OpenGL Shading Language.chm [3MB]
04. Addison Wesley/Software Engineering and Computer Games.chm [4MB]
05. AK Peter/Hardcore AI for Computer Games and Animation.pdf [19MB]
06. Apress/DotNET Game Programming with DirectX 9.0.pdf [1MB]
07. Apress/Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm [3MB]
08. Apress/Programming Sudoku/Programming Sudoku.pdf [6MB]
09. Apress/Programming Sudoku/Sudoku_src.rar [28KB]
10. Charles River/Al Application Programming.chm [8MB]
11. Charles River/Awesome 3D Game Development - No Programming Required.chm [115MB]
12. Charles River/Elementary Game Programming and Simulators Using Jamagic.chm [2MB]
13. Charles River/Game Programming Gems 2.pdf [21MB]
14. Charles River/Practical Java Game Programming.chm [10MB]
15. Charles River/Secrets of the Game Business.chm [2MB]
16. CMP Books/Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm [28MB]
17. Course Technology/3D Game Engine Programming.pdf [9MB]
18. Course Technology/3D Game Programming All in One.chm [43MB]
19. Course Technology/Beginning C# Game Programming.pdf [5MB]
20. Course Technology/Beginning C++ Game Programming.chm [5MB]
21. Course Technology/Beginning C++ Game Programming.pdf [46MB]
22. Course Technology/Beginning Game Level Design.pdf [5MB]
23. Course Technology/Beginning Game Programming.pdf [9MB]
24. Course Technology/Beginning OpenGL Game Programming.pdf [6MB]
25. Course Technology/Beyond Reality - A Guide to Alternate Reality Gaming.pdf [73MB]
26. Course Technology/Character Development and Storytelling for Games.pdf [14 bytes]
27. Course Technology/Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf [20MB]
28. Course Technology/Game Art for Teens.pdf [35MB]
29. Course Technology/Game Design, 2nd Edition.pdf [7MB]
30. Course Technology/Game Interface Design.pdf [6MB]
31. Course Technology/Game Programming for Teens, 2nd Edition.pdf [7MB]
32. Course Technology/Game Testing All in One.chm [11MB]
33. Course Technology/J2ME.chm [4MB]
34. Course Technology/Mathematics for Game Developers.pdf [15MB]
35. Course Technology/Microsoft Visual Basic - Game Programming for Teens.pdf [11MB]
36. Course Technology/PHP Game Programming.pdf [5MB]
37. Course Technology/Serious Games - Games that Educate, Train and Inform.pdf [63MB]
38. Course Technology/Shaders for Game Programming and Artists.pdf [10MB]
39. Course Technology/Software Engineering for Game Developers.pdf [25MB]
40. Course Technology/The Unauthorized Halo 2 Battle Guide.pdf [15MB]
41. Design Documents/Freddy Design.pdf [574KB]
42. Design Documents/Larry's Casino Design.pdf [337KB]
43. Design Documents/Larry5 Design.pdf [475KB]
44. Design Documents/Larry6 Design.pdf [513KB]
45. Design Documents/Larry7 Design.pdf [471KB]
46. Design Documents/Text.txt [322 bytes]
47. Design Documents/Torin Design.pdf [468KB]
48. Focal Press/A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf [12MB]
49. Focal Press/Digital Storytelling.pdf [7MB]
50. Focal Press/Flash MX 2004 Games - Art to ActionScript.pdf [11MB]
51. Focal Press/Timing for Animation.chm [5MB]
52. John Wiley & Sons/Algorithms and Networking for Computer Games.pdf [3MB]
53. John Wiley & Sons/Developing Software for Symbian OS.pdf [4MB]
54. John Wiley & Sons/Java Game Programming For Dummies.pdf [5MB]
55. John Wiley & Sons/Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf [9MB]
56. John Wiley & Sons/Programming for the Series 60 Platform and Symbian OS.pdf [13MB]
57. John Wiley & Sons/Programming Java 2 Micro Edition for Symbian OS.pdf [6MB]
58. John Wiley & Sons/Project Arcade - Build Your Own Arcade Machine.pdf [47MB]
59. John Wiley & Sons/Quake 4 Mods For Dummies.pdf [13MB]
60. John Wiley & Sons/Symbian OS Internals.pdf [7MB]
61. John Wiley & Sons/The Game Animators Guide to Maya.pdf [8MB]
62. McGraw-Hill/Digital Animation Bible.pdf [5MB]
63. McGraw-Hill/Ultimate Game Design - Building Game Worlds.pdf [7MB]
64. Microsoft Press/Fundamentals of Audio and Video Programming for Games.chm [18MB]
65. Morgan Kaufmann Publishers/3D Game Engine Architecture.pdf [6MB]
66. Morgan Kaufmann Publishers/Game Physics.djvu [12MB]
67. New Riders Publishing/AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm [3MB]
68. New Riders Publishing/Andrew Rollings and Ernest Adams on Game Design.chm [8MB]
69. New Riders Publishing/Beginning Math and Physics for Game Programmers.chm [3MB]
70. New Riders Publishing/Chris Crawford on Game Design.chm [2MB]
71. New Riders Publishing/Core Techniques and Algorithms in Game Programming.chm [4MB]
72. New Riders Publishing/Creating Emotion in Games - The Craft and Art of Emotioneering.chm [5MB]
73. New Riders Publishing/Creating Games in C++ - A Step-by-Step Guide.chm [1MB]
74. New Riders Publishing/Designing Virtual Worlds.chm [2MB]
75. New Riders Publishing/Developing Games in Java.chm [4MB]
76. New Riders Publishing/Developing Online Games - An Insider's Guide.chm [3MB]
77. New Riders Publishing/Digital Character Animation 3.chm [6MB]
78. New Riders Publishing/Game Character Development with Maya.chm [54MB]
79. O'Reilly/AI for Game Developers.chm [3MB]
80. O'Reilly/Java 3D Programming.pdf [4MB]
81. O'Reilly/Killer Game Programming in Java.chm [13MB]
82. O'Reilly/Physics for Game Developers.pdf [4MB]
83. O'Reilly/Retro Gaming Hacks.chm [3MB]
84. PDI-DreamWork/SHREK-The Story Behind the Screen.pdf [7MB]
85. Peachpit Press/Macromedia Flash MX Game Design Demystified.chm [9MB]
86. Premier Press/Beginner's Guide to DarkBASIC Game Programming.chm [22MB]
87. Premier Press/Beginning Direct 3D Game Programming, 2nd Edition.chm [10MB]
88. Premier Press/Beginning Game Audio Programming.chm [7MB]
89. Premier Press/Focus on Curves and Surfaces.chm [3MB]
90. Premier Press/Focus On Photon Mapping.chm [2MB]
91. Premier Press/Game Developer's Market Guide.pdf [9MB]
92. Premier Press/Game Development Business and Legal Guide.chm [5MB]
93. Premier Press/Game Development with ActionScript.chm [3MB]
94. Premier Press/Game Programming All in One, 2nd Edition.pdf [9MB]
95. Premier Press/Game Programming for Teens.chm [2MB]
96. Premier Press/Game Programming with Python, Lua, and Ruby.chm [2MB]
97. Premier Press/Macromedia Flash MX 2004 Game Programming.chm [9MB]
98. Premier Press/MUD Game Programming.chm [3MB]
99. Sams Publishing/Beginning 3D Game Programming.chm [4MB]
100. Sams Publishing/OpenGL SuperBible, 3rd Edition.chm [6MB]
101. Sams Publishing/Programming Windows Games with Borland C++.pdf [3MB]
102. Sams Publishing/Teach Yourself Game Programming in 24 Hours.chm [3MB]
103. Sams Publishing/Teach Yourself Internet Game Programming with Java In 21 Days.chm [24MB]
104. Sams Publishing/Tricks of the Windows Game Programming Gurus.pdf [16MB]
105. The MIT Press/Unit Operations - An Approach to Videogame Criticism.pdf [2MB]
106. Utils/FoxitReader.exe [4MB]
107. Utils/WinDjView-0.4.3.exe [502KB]
108. Waite Group Press/Black Art of Java Game Programming.pdf [6MB]
109. Wordware Publishing/Advanced 3D Game Programming Using DirectX 9.0.chm [4MB]
110. Wordware Publishing/Delphi Graphics and Game Programming Exposed with DirectX 7.0.chm [5MB]
111. Wordware Publishing/Directx 9 User Interfaces - Design and Implementation.pdf [5MB]
112. Wordware Publishing/Game Design - Theory and Practice, 2nd Edition.chm [32MB]
113. Wordware Publishing/Game Design - Theory and Practice.pdf [35MB]
114. Wordware Publishing/Game Design Foundations.pdf [4MB]
115. Wordware Publishing/Game Development and Production.chm [3MB]
116. Wordware Publishing/Games That Sell!.pdf [12MB]
117. Wordware Publishing/Introduction to 3D Game Programming with DirectX 9.0.pdf [7MB]
118. Wordware Publishing/Java 1.4 Game Programming.chm [9MB]
119. Wordware Publishing/Learn Vertex and Pixel Shader Programming with Directx 9.pdf [10MB]
120. Wordware Publishing/LightWave 3D 8 Lighting.pdf [13MB]
121. Wordware Publishing/Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf [27MB]
122. Wordware Publishing/Lightwave 3D [8] - Character Animation.pdf [22MB]
123. Wordware Publishing/Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf [19MB]
124. Wordware Publishing/Modeling a Character in 3DS Max, 2nd Edition.pdf [66MB]
125. Wordware Publishing/Programming Game AI by Example.chm [9MB]
126. Wordware Publishing/Programming Multiplayer Games.pdf [7MB]
127. Wordware Publishing/ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf [7MB]
128. Wordware Publishing/ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf [15MB]
129. Wordware Publishing/Strategy Game Programming with DirectX 9.0.chm [12MB]
130. Wordware Publishing/Vector Game Math Processors.pdf [4MB]
131. Wordware Publishing/Virtual Machine Design and Implementation in C.C++.chm [5MB]
132. Wordware Publishing/Wireless Game Development in C&C++ with BREW.chm [4MB]
133. Wordware Publishing/Wireless Game Development in Java with MIDP 2.0.chm [4MB]
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