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A BitTorrent client is required to download this link.
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| Size |
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1494MB |
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| Health |
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| Seeders |
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2 |
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| Date Added |
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2008/05/22 by guest |
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| Leechers |
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1 |
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This torrent has been verified by the community (23)
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133 files in torrent: |
| 01.
A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf [4MB] |
| 02.
Addison Wesley/Micro JAVA Game Development.pdf [7MB] |
| 03.
Addison Wesley/OpenGL Shading Language.chm [3MB] |
| 04.
Addison Wesley/Software Engineering and Computer Games.chm [4MB] |
| 05.
AK Peter/Hardcore AI for Computer Games and Animation.pdf [19MB] |
| 06.
Apress/DotNET Game Programming with DirectX 9.0.pdf [1MB] |
| 07.
Apress/Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm [3MB] |
| 08.
Apress/Programming Sudoku/Programming Sudoku.pdf [6MB] |
| 09.
Apress/Programming Sudoku/Sudoku_src.rar [28KB] |
| 10.
Charles River/Al Application Programming.chm [8MB] |
| 11.
Charles River/Awesome 3D Game Development - No Programming Required.chm [115MB] |
| 12.
Charles River/Elementary Game Programming and Simulators Using Jamagic.chm [2MB] |
| 13.
Charles River/Game Programming Gems 2.pdf [21MB] |
| 14.
Charles River/Practical Java Game Programming.chm [10MB] |
| 15.
Charles River/Secrets of the Game Business.chm [2MB] |
| 16.
CMP Books/Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm [28MB] |
| 17.
Course Technology/3D Game Engine Programming.pdf [9MB] |
| 18.
Course Technology/3D Game Programming All in One.chm [43MB] |
| 19.
Course Technology/Beginning C# Game Programming.pdf [5MB] |
| 20.
Course Technology/Beginning C++ Game Programming.chm [5MB] |
| 21.
Course Technology/Beginning C++ Game Programming.pdf [46MB] |
| 22.
Course Technology/Beginning Game Level Design.pdf [5MB] |
| 23.
Course Technology/Beginning Game Programming.pdf [9MB] |
| 24.
Course Technology/Beginning OpenGL Game Programming.pdf [6MB] |
| 25.
Course Technology/Beyond Reality - A Guide to Alternate Reality Gaming.pdf [73MB] |
| 26.
Course Technology/Character Development and Storytelling for Games.pdf [14 bytes] |
| 27.
Course Technology/Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf [20MB] |
| 28.
Course Technology/Game Art for Teens.pdf [35MB] |
| 29.
Course Technology/Game Design, 2nd Edition.pdf [7MB] |
| 30.
Course Technology/Game Interface Design.pdf [6MB] |
| 31.
Course Technology/Game Programming for Teens, 2nd Edition.pdf [7MB] |
| 32.
Course Technology/Game Testing All in One.chm [11MB] |
| 33.
Course Technology/J2ME.chm [4MB] |
| 34.
Course Technology/Mathematics for Game Developers.pdf [15MB] |
| 35.
Course Technology/Microsoft Visual Basic - Game Programming for Teens.pdf [11MB] |
| 36.
Course Technology/PHP Game Programming.pdf [5MB] |
| 37.
Course Technology/Serious Games - Games that Educate, Train and Inform.pdf [63MB] |
| 38.
Course Technology/Shaders for Game Programming and Artists.pdf [10MB] |
| 39.
Course Technology/Software Engineering for Game Developers.pdf [25MB] |
| 40.
Course Technology/The Unauthorized Halo 2 Battle Guide.pdf [15MB] |
| 41.
Design Documents/Freddy Design.pdf [574KB] |
| 42.
Design Documents/Larry's Casino Design.pdf [337KB] |
| 43.
Design Documents/Larry5 Design.pdf [475KB] |
| 44.
Design Documents/Larry6 Design.pdf [513KB] |
| 45.
Design Documents/Larry7 Design.pdf [471KB] |
| 46.
Design Documents/Text.txt [322 bytes] |
| 47.
Design Documents/Torin Design.pdf [468KB] |
| 48.
Focal Press/A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf [12MB] |
| 49.
Focal Press/Digital Storytelling.pdf [7MB] |
| 50.
Focal Press/Flash MX 2004 Games - Art to ActionScript.pdf [11MB] |
| 51.
Focal Press/Timing for Animation.chm [5MB] |
| 52.
John Wiley & Sons/Algorithms and Networking for Computer Games.pdf [3MB] |
| 53.
John Wiley & Sons/Developing Software for Symbian OS.pdf [4MB] |
| 54.
John Wiley & Sons/Java Game Programming For Dummies.pdf [5MB] |
| 55.
John Wiley & Sons/Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf [9MB] |
| 56.
John Wiley & Sons/Programming for the Series 60 Platform and Symbian OS.pdf [13MB] |
| 57.
John Wiley & Sons/Programming Java 2 Micro Edition for Symbian OS.pdf [6MB] |
| 58.
John Wiley & Sons/Project Arcade - Build Your Own Arcade Machine.pdf [47MB] |
| 59.
John Wiley & Sons/Quake 4 Mods For Dummies.pdf [13MB] |
| 60.
John Wiley & Sons/Symbian OS Internals.pdf [7MB] |
| 61.
John Wiley & Sons/The Game Animators Guide to Maya.pdf [8MB] |
| 62.
McGraw-Hill/Digital Animation Bible.pdf [5MB] |
| 63.
McGraw-Hill/Ultimate Game Design - Building Game Worlds.pdf [7MB] |
| 64.
Microsoft Press/Fundamentals of Audio and Video Programming for Games.chm [18MB] |
| 65.
Morgan Kaufmann Publishers/3D Game Engine Architecture.pdf [6MB] |
| 66.
Morgan Kaufmann Publishers/Game Physics.djvu [12MB] |
| 67.
New Riders Publishing/AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm [3MB] |
| 68.
New Riders Publishing/Andrew Rollings and Ernest Adams on Game Design.chm [8MB] |
| 69.
New Riders Publishing/Beginning Math and Physics for Game Programmers.chm [3MB] |
| 70.
New Riders Publishing/Chris Crawford on Game Design.chm [2MB] |
| 71.
New Riders Publishing/Core Techniques and Algorithms in Game Programming.chm [4MB] |
| 72.
New Riders Publishing/Creating Emotion in Games - The Craft and Art of Emotioneering.chm [5MB] |
| 73.
New Riders Publishing/Creating Games in C++ - A Step-by-Step Guide.chm [1MB] |
| 74.
New Riders Publishing/Designing Virtual Worlds.chm [2MB] |
| 75.
New Riders Publishing/Developing Games in Java.chm [4MB] |
| 76.
New Riders Publishing/Developing Online Games - An Insider's Guide.chm [3MB] |
| 77.
New Riders Publishing/Digital Character Animation 3.chm [6MB] |
| 78.
New Riders Publishing/Game Character Development with Maya.chm [54MB] |
| 79.
O'Reilly/AI for Game Developers.chm [3MB] |
| 80.
O'Reilly/Java 3D Programming.pdf [4MB] |
| 81.
O'Reilly/Killer Game Programming in Java.chm [13MB] |
| 82.
O'Reilly/Physics for Game Developers.pdf [4MB] |
| 83.
O'Reilly/Retro Gaming Hacks.chm [3MB] |
| 84.
PDI-DreamWork/SHREK-The Story Behind the Screen.pdf [7MB] |
| 85.
Peachpit Press/Macromedia Flash MX Game Design Demystified.chm [9MB] |
| 86.
Premier Press/Beginner's Guide to DarkBASIC Game Programming.chm [22MB] |
| 87.
Premier Press/Beginning Direct 3D Game Programming, 2nd Edition.chm [10MB] |
| 88.
Premier Press/Beginning Game Audio Programming.chm [7MB] |
| 89.
Premier Press/Focus on Curves and Surfaces.chm [3MB] |
| 90.
Premier Press/Focus On Photon Mapping.chm [2MB] |
| 91.
Premier Press/Game Developer's Market Guide.pdf [9MB] |
| 92.
Premier Press/Game Development Business and Legal Guide.chm [5MB] |
| 93.
Premier Press/Game Development with ActionScript.chm [3MB] |
| 94.
Premier Press/Game Programming All in One, 2nd Edition.pdf [9MB] |
| 95.
Premier Press/Game Programming for Teens.chm [2MB] |
| 96.
Premier Press/Game Programming with Python, Lua, and Ruby.chm [2MB] |
| 97.
Premier Press/Macromedia Flash MX 2004 Game Programming.chm [9MB] |
| 98.
Premier Press/MUD Game Programming.chm [3MB] |
| 99.
Sams Publishing/Beginning 3D Game Programming.chm [4MB] |
| 100.
Sams Publishing/OpenGL SuperBible, 3rd Edition.chm [6MB] |
| 101.
Sams Publishing/Programming Windows Games with Borland C++.pdf [3MB] |
| 102.
Sams Publishing/Teach Yourself Game Programming in 24 Hours.chm [3MB] |
| 103.
Sams Publishing/Teach Yourself Internet Game Programming with Java In 21 Days.chm [24MB] |
| 104.
Sams Publishing/Tricks of the Windows Game Programming Gurus.pdf [16MB] |
| 105.
The MIT Press/Unit Operations - An Approach to Videogame Criticism.pdf [2MB] |
| 106.
Utils/FoxitReader.exe [4MB] |
| 107.
Utils/WinDjView-0.4.3.exe [502KB] |
| 108.
Waite Group Press/Black Art of Java Game Programming.pdf [6MB] |
| 109.
Wordware Publishing/Advanced 3D Game Programming Using DirectX 9.0.chm [4MB] |
| 110.
Wordware Publishing/Delphi Graphics and Game Programming Exposed with DirectX 7.0.chm [5MB] |
| 111.
Wordware Publishing/Directx 9 User Interfaces - Design and Implementation.pdf [5MB] |
| 112.
Wordware Publishing/Game Design - Theory and Practice, 2nd Edition.chm [32MB] |
| 113.
Wordware Publishing/Game Design - Theory and Practice.pdf [35MB] |
| 114.
Wordware Publishing/Game Design Foundations.pdf [4MB] |
| 115.
Wordware Publishing/Game Development and Production.chm [3MB] |
| 116.
Wordware Publishing/Games That Sell!.pdf [12MB] |
| 117.
Wordware Publishing/Introduction to 3D Game Programming with DirectX 9.0.pdf [7MB] |
| 118.
Wordware Publishing/Java 1.4 Game Programming.chm [9MB] |
| 119.
Wordware Publishing/Learn Vertex and Pixel Shader Programming with Directx 9.pdf [10MB] |
| 120.
Wordware Publishing/LightWave 3D 8 Lighting.pdf [13MB] |
| 121.
Wordware Publishing/Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf [27MB] |
| 122.
Wordware Publishing/Lightwave 3D [8] - Character Animation.pdf [22MB] |
| 123.
Wordware Publishing/Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf [19MB] |
| 124.
Wordware Publishing/Modeling a Character in 3DS Max, 2nd Edition.pdf [66MB] |
| 125.
Wordware Publishing/Programming Game AI by Example.chm [9MB] |
| 126.
Wordware Publishing/Programming Multiplayer Games.pdf [7MB] |
| 127.
Wordware Publishing/ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf [7MB] |
| 128.
Wordware Publishing/ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf [15MB] |
| 129.
Wordware Publishing/Strategy Game Programming with DirectX 9.0.chm [12MB] |
| 130.
Wordware Publishing/Vector Game Math Processors.pdf [4MB] |
| 131.
Wordware Publishing/Virtual Machine Design and Implementation in C.C++.chm [5MB] |
| 132.
Wordware Publishing/Wireless Game Development in C&C++ with BREW.chm [4MB] |
| 133.
Wordware Publishing/Wireless Game Development in Java with MIDP 2.0.chm [4MB] |

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